Glossary

The operator's vocabulary.

18terms that come up every season when you run sports programs. If a word in Onepass means something specific, it's defined here.

Actuals
The real revenue and cost numbers a program records as the season runs, typed in next to the projected line on the Model tab. The variance — projected minus actual — shows live and is what an operator uses to call a program profitable, marginal, or unprofitable.
Breakeven enrollment
The number of paid registrations a program needs to fully cover its costs. Computed as total cost divided by price per registrant (net of variable per-registrant costs). Below it a program loses money; above it every additional registration is margin.
Captain
A player on a team who has elevated rights inside Onepass: invite and remove teammates, edit the team's preferences, and enter the final score on the public game page for a 48-hour window after game time. The org owner retains override on every action.
Contribution margin
Revenue minus variable costs — the dollars a single program contributes toward fixed overhead and profit. Onepass highlights contribution margin per program because it isolates the operator's real per-program decision: "if I run this program, does it pay its own way?"
Cost line
A single typed cost in the Model — facility rent, official fees, equipment, marketing. Lines can be per-game, per-hour, per-team, per-registrant, or flat. The structure means cost scales with the league automatically as teams or games change.
Division
A subdivision of a league used to group teams competitively (A / B / C, U-14 / U-16, Open / Co-ed). Standings are split per division. The schedule generator supports intra-division play, inter-division play, or both.
Fully-loaded cost
A program's total cost including its share of organization-wide overhead — insurance, software, marketing, admin time — allocated back to it. Contrast with contribution margin, which only counts variable costs. Operators use fully-loaded cost to test whether a program covers its share of the lights-on bill.
League
The operational unit in Onepass that hosts teams, divisions, a schedule, scores, and a per-league financial Model. A league lives inside an organization and has its own public shareable URL.
Model
The financial layer on every league: typed revenue inputs, sport-specific cost lines, projected outputs (revenue, cost, contribution margin, breakeven), and an actuals column. Live-drag sliders bind to inputs so operators can scenario-test on the fly.
Operator
The person who runs the season — club director, league commissioner, coaching organization founder. Operators carry the financial risk of the programs they run and are the primary user Onepass is built for.
Organization (org)
The tenancy root in Onepass — a club, league brand, or coaching organization. An org has a single admin (the owner), a globally-unique slug, and contains every league, team, and season plan that operator runs.
Overhead
Costs that don't move with any single program — software, insurance, year-round staff, marketing, the websites. In Season Plan, overhead lines sit in a separate JSONB pool and are subtracted from total program contribution margin to get net season margin.
Pilot operator
One of the five named clubs Onepass builds with hand-in-hand during Phase 1. Pilot operators get free use, direct line to the founder, and influence over what ships next. The wedge is specifically these five — not the abstract market.
Program
A specific season offering — a basketball league, a volleyball league, a coaching clinic. In Season Plan a program is one row; in operations a program is typically realized as one league (or, later, as a coaching program / tournament / camp).
Round-robin
A scheduling format where every team plays every other team a set number of times (single round-robin = once each, double = twice). The Onepass schedule generator implements round-robin via the circle method, with optional divisional play.
Season Plan
A freestanding spreadsheet-replacement view that models every program an operator will run in a season — revenue, cost, contribution margin per row, plus an overhead pool and a net rollup. A season plan can be built independent of any league or linked to one for the planning hint.
Standings
A league's running record per team: wins, losses, ties, point differential, win percentage. Onepass computes standings server-side from the underlying game results, so the public standings are always in sync with the schedule tab.
Take rate
The percentage cut a platform takes on each registration payment. LeagueApps's effective take rate is roughly 5%. Onepass's planned take rate is flat-fee on payments only — and zero on planning and operations.

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