Glossary
The operator's vocabulary.
18terms that come up every season when you run sports programs. If a word in Onepass means something specific, it's defined here.
- Actuals
- The real revenue and cost numbers a program records as the season runs, typed in next to the projected line on the Model tab. The variance — projected minus actual — shows live and is what an operator uses to call a program profitable, marginal, or unprofitable.
- Breakeven enrollment
- The number of paid registrations a program needs to fully cover its costs. Computed as total cost divided by price per registrant (net of variable per-registrant costs). Below it a program loses money; above it every additional registration is margin.
- Captain
- A player on a team who has elevated rights inside Onepass: invite and remove teammates, edit the team's preferences, and enter the final score on the public game page for a 48-hour window after game time. The org owner retains override on every action.
- Contribution margin
- Revenue minus variable costs — the dollars a single program contributes toward fixed overhead and profit. Onepass highlights contribution margin per program because it isolates the operator's real per-program decision: "if I run this program, does it pay its own way?"
- Cost line
- A single typed cost in the Model — facility rent, official fees, equipment, marketing. Lines can be per-game, per-hour, per-team, per-registrant, or flat. The structure means cost scales with the league automatically as teams or games change.
- Division
- A subdivision of a league used to group teams competitively (A / B / C, U-14 / U-16, Open / Co-ed). Standings are split per division. The schedule generator supports intra-division play, inter-division play, or both.
- Fully-loaded cost
- A program's total cost including its share of organization-wide overhead — insurance, software, marketing, admin time — allocated back to it. Contrast with contribution margin, which only counts variable costs. Operators use fully-loaded cost to test whether a program covers its share of the lights-on bill.
- League
- The operational unit in Onepass that hosts teams, divisions, a schedule, scores, and a per-league financial Model. A league lives inside an organization and has its own public shareable URL.
- Model
- The financial layer on every league: typed revenue inputs, sport-specific cost lines, projected outputs (revenue, cost, contribution margin, breakeven), and an actuals column. Live-drag sliders bind to inputs so operators can scenario-test on the fly.
- Operator
- The person who runs the season — club director, league commissioner, coaching organization founder. Operators carry the financial risk of the programs they run and are the primary user Onepass is built for.
- Organization (org)
- The tenancy root in Onepass — a club, league brand, or coaching organization. An org has a single admin (the owner), a globally-unique slug, and contains every league, team, and season plan that operator runs.
- Overhead
- Costs that don't move with any single program — software, insurance, year-round staff, marketing, the websites. In Season Plan, overhead lines sit in a separate JSONB pool and are subtracted from total program contribution margin to get net season margin.
- Pilot operator
- One of the five named clubs Onepass builds with hand-in-hand during Phase 1. Pilot operators get free use, direct line to the founder, and influence over what ships next. The wedge is specifically these five — not the abstract market.
- Program
- A specific season offering — a basketball league, a volleyball league, a coaching clinic. In Season Plan a program is one row; in operations a program is typically realized as one league (or, later, as a coaching program / tournament / camp).
- Round-robin
- A scheduling format where every team plays every other team a set number of times (single round-robin = once each, double = twice). The Onepass schedule generator implements round-robin via the circle method, with optional divisional play.
- Season Plan
- A freestanding spreadsheet-replacement view that models every program an operator will run in a season — revenue, cost, contribution margin per row, plus an overhead pool and a net rollup. A season plan can be built independent of any league or linked to one for the planning hint.
- Standings
- A league's running record per team: wins, losses, ties, point differential, win percentage. Onepass computes standings server-side from the underlying game results, so the public standings are always in sync with the schedule tab.
- Take rate
- The percentage cut a platform takes on each registration payment. LeagueApps's effective take rate is roughly 5%. Onepass's planned take rate is flat-fee on payments only — and zero on planning and operations.
See these terms in action.
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